![]() Majority of narrative elements are optional, yet everything that happens is thought out and a part of a larger story written well beyond the scope of one game. ![]() How much of an emphasis does Cyber Shadow put on its narrative? Something I can never do in a game of my own creation." I’m saving it as a treat for myself to have a new pixel art ninja game I can experience for the first time. "Since The Messenger seems similar, I’m avoiding playing it until Cyber Shadow is complete. In the end you’ll be slashing through enemies and clearing rooms in a matter of seconds without touching the ground. Each skill you unlock takes you towards a more modern gameplay style. The game starts out with just jump and slash. Platforming and combat are often equally important pillars in games like Cyber Shadow– would you say there’s one of the two that your game leans a bit more toward?ĭefinitely leaning more towards combat, with level layout used as a way to complicate combat and create new scenarios.Ĭan you speak to us a bit about what sort of abilities we’ll be unlocking and using in Cyber Shadow? Overall the game is a collection of the things I liked growing up such as Transformers, TMNT, Swat Kats, Captain Planet, and countless manga series. For other NES influences there’s Ninja Gaiden, Batman, and Shatterhand. The biggest influence has probably been Shadow of the Ninja/Blue Shadow/Kage, though that’s not the only one. In the end you’ll be slashing through enemies and clearing rooms in a matter of seconds without touching the ground."Ĭomparisons with old-school Ninja Gaiden have been aplenty- how much of an influence has that been during development? Are there any other games, recent or otherwise, that have served as inspirations for Cyber Shadow? "The game starts out with just jump and slash. Our questions below were answered by the game’s director Aarne Hunziker. Cyber Shadow is one such game that’s promising to do the same, taking inspiration from the likes of Ninja Gaiden and Mega Man. Recently, we sent across some of our questions about the game and what we can expect from it to its development team at Mechanical Head Studios. Retro-inspired action platformers have found a major market for themelves in the indie space- there’s just something about the genre that instantly appeals to so many people.
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